Press kit
Everything here is free to use in coverage. Questions go to hello@fightingfruit.com.
Fact sheet
- Title
- Fighting Fruit in your own Backyard
- Developer
- Overripe Games
- Platforms
- Windows, macOS
- Players
- 1 to 4 players, couch or online co-op
- Engine
- Godot 4
- Status
- In development — Wishlist coming soon
Description
One line. Scout by day. Hold the yard by night.
Short. You get 120 seconds of daylight to raid your own backyard. Take what you find, run it home, and hold the house when the fruit come after dark. One to four players.
Long. Every day in Fighting Fruit is a 120-second raid on your own backyard, and every night is the bill. Towers are bought with sugar, but how many you may place depends on what you found while the sun was up, so a quiet day is a short-handed night. After dark the yard shrinks to a lit ring around the house, the dark beyond it burns, and the fruit arrive from more directions each night. Nothing they break is destroyed — sheds and towers go dark, and you walk out the next morning and put them back yourself. One to four players, in any mix of couch and online.
Assets
Logos and high-resolution screenshots go up here. Ask by email in the meantime.
Features
- The dark is the wall. No fences. No chokepoints. Night draws a circle of light around your house and everything past it counts down. Where you can stand is the whole level.
- What you find is what you get. Sugar buys towers. How many you place depends on what you dug up that afternoon. Spend a day close to home and you will feel it at 9pm.
- Morning puts it back. The fruit knock your sheds and towers out rather than destroying them. Next morning you walk over with a pocket of sugar and switch them back on.
- Four players, one yard. Play on one couch, online, or both at once. You gather candy together and spend it apart, so nobody waits on the host to buy their build.