In development · 1–4 players, couch or online co-op

Fighting Fruit
in your own Backyard

A survival tower-defence roguelite for one to four players. Spend the day exploring a yard that grows stranger the further you walk, drag your haul home before dark, and spend the night defending a house from every direction at once.

Read the devlog Wishlist coming soon
Hero shot

One day. One night. Repeat until it stops working.

  1. Scout

    You get 120 seconds of daylight per trip. Every camp you clear, every cache you crack open and every tower slot you find is one more thing standing between the dark and your front door.

  2. Strike

    Fight with a lollipop club, a candy corn bow, a sour strip spear — whatever the yard has handed you. Fruit hits back: bananas leave slicks, coconuts telegraph before they land, watermelons arrive with an audience.

  3. Survive

    Night confines you to the lit ring around the house. The dark past it burns, and the fruit pour inward from more directions every night. Your towers cover the gaps you cannot stand in.

The dark is the wall

No fences, no chokepoints. Night draws a lit circle around the house and everything outside it is a countdown. Where you can stand is the level design.

Defence grows by exploration

Sugar buys towers, but how many you may place is gated by what you find out there. A day spent indoors is a night spent short-handed.

Daylight rebuilds it

Nothing the fruit break is gone for good. Sheds and towers go dark rather than dying, and you walk out with a pocket of sugar and put them back yourself.

Four players, one yard

Any mix of couch and online. Candy is gathered together and spent apart, so nobody is waiting on the host to buy their build.

The yard

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Day
Night
Build